com.android.ide.eclipse.gldebugger_23.0.2.1259578

16:34:15.714 INFO  jd.cli.Main - Decompiling com.android.ide.eclipse.gldebugger_23.0.2.1259578.jar
package com.android.ide.eclipse.gltrace;

import java.lang.reflect.InvocationTargetException;
import org.eclipse.core.runtime.IProgressMonitor;
import org.eclipse.jface.operation.IRunnableWithProgress;

class DeviceViewAction$StartTraceAction$1
  implements IRunnableWithProgress
{
  DeviceViewAction$StartTraceAction$1(DeviceViewAction.StartTraceAction paramStartTraceAction) {}
  
  public void run(IProgressMonitor monitor)
    throws InvocationTargetException, InterruptedException
  {
    Thread.sleep(3000L);
  }
}

/* Location:
 * Qualified Name:     com.android.ide.eclipse.gltrace.DeviceViewAction.StartTraceAction.1
 * Java Class Version: 6 (50.0)
 * JD-Core Version:    0.7.1
 */
package com.android.ide.eclipse.gltrace;

import com.google.protobuf.Internal.EnumLite;
import com.google.protobuf.Internal.EnumLiteMap;

public enum GLProtoBuf$GLMessage$Function
  implements Internal.EnumLite
{
  glActiveTexture(0, 0),  glAlphaFunc(1, 1),  glAlphaFuncx(2, 2),  glAlphaFuncxOES(3, 3),  glAttachShader(4, 4),  glBeginPerfMonitorAMD(5, 5),  glBindAttribLocation(6, 6),  glBindBuffer(7, 7),  glBindFramebuffer(8, 8),  glBindFramebufferOES(9, 9),  glBindRenderbuffer(10, 10),  glBindRenderbufferOES(11, 11),  glBindTexture(12, 12),  glBindVertexArrayOES(13, 13),  glBlendColor(14, 14),  glBlendEquation(15, 15),  glBlendEquationOES(16, 16),  glBlendEquationSeparate(17, 17),  glBlendEquationSeparateOES(18, 18),  glBlendFunc(19, 19),  glBlendFuncSeparate(20, 20),  glBlendFuncSeparateOES(21, 21),  glBufferData(22, 22),  glBufferSubData(23, 23),  glCheckFramebufferStatus(24, 24),  glCheckFramebufferStatusOES(25, 25),  glClearColor(26, 26),  glClearColorx(27, 27),  glClearColorxOES(28, 28),  glClearDepthf(29, 29),  glClearDepthfOES(30, 30),  glClearDepthx(31, 31),  glClearDepthxOES(32, 32),  glClear(33, 33),  glClearStencil(34, 34),  glClientActiveTexture(35, 35),  glClipPlanef(36, 36),  glClipPlanefIMG(37, 37),  glClipPlanefOES(38, 38),  glClipPlanex(39, 39),  glClipPlanexIMG(40, 40),  glClipPlanexOES(41, 41),  glColor4f(42, 42),  glColor4ub(43, 43),  glColor4x(44, 44),  glColor4xOES(45, 45),  glColorMask(46, 46),  glColorPointer(47, 47),  glCompileShader(48, 48),  glCompressedTexImage2D(49, 49),  glCompressedTexImage3DOES(50, 50),  glCompressedTexSubImage2D(51, 51),  glCompressedTexSubImage3DOES(52, 52),  glCopyTexImage2D(53, 53),  glCopyTexSubImage2D(54, 54),  glCopyTexSubImage3DOES(55, 55),  glCoverageMaskNV(56, 56),  glCoverageOperationNV(57, 57),  glCreateProgram(58, 58),  glCreateShader(59, 59),  glCullFace(60, 60),  glCurrentPaletteMatrixOES(61, 61),  glDeleteBuffers(62, 62),  glDeleteFencesNV(63, 63),  glDeleteFramebuffers(64, 64),  glDeleteFramebuffersOES(65, 65),  glDeletePerfMonitorsAMD(66, 66),  glDeleteProgram(67, 67),  glDeleteRenderbuffers(68, 68),  glDeleteRenderbuffersOES(69, 69),  glDeleteShader(70, 70),  glDeleteTextures(71, 71),  glDeleteVertexArraysOES(72, 72),  glDepthFunc(73, 73),  glDepthMask(74, 74),  glDepthRangef(75, 75),  glDepthRangefOES(76, 76),  glDepthRangex(77, 77),  glDepthRangexOES(78, 78),  glDetachShader(79, 79),  glDisableClientState(80, 80),  glDisableDriverControlQCOM(81, 81),  glDisable(82, 82),  glDisableVertexAttribArray(83, 83),  glDiscardFramebufferEXT(84, 84),  glDrawArrays(85, 85),  glDrawElements(86, 86),  glDrawTexfOES(87, 87),  glDrawTexfvOES(88, 88),  glDrawTexiOES(89, 89),  glDrawTexivOES(90, 90),  glDrawTexsOES(91, 91),  glDrawTexsvOES(92, 92),  glDrawTexxOES(93, 93),  glDrawTexxvOES(94, 94),  glEGLImageTargetRenderbufferStorageOES(95, 95),  glEGLImageTargetTexture2DOES(96, 96),  glEnableClientState(97, 97),  glEnableDriverControlQCOM(98, 98),  glEnable(99, 99),  glEnableVertexAttribArray(100, 100),  glEndPerfMonitorAMD(101, 101),  glEndTilingQCOM(102, 102),  glExtGetBufferPointervQCOM(103, 103),  glExtGetBuffersQCOM(104, 104),  glExtGetFramebuffersQCOM(105, 105),  glExtGetProgramBinarySourceQCOM(106, 106),  glExtGetProgramsQCOM(107, 107),  glExtGetRenderbuffersQCOM(108, 108),  glExtGetShadersQCOM(109, 109),  glExtGetTexLevelParameterivQCOM(110, 110),  glExtGetTexSubImageQCOM(111, 111),  glExtGetTexturesQCOM(112, 112),  glExtIsProgramBinaryQCOM(113, 113),  glExtTexObjectStateOverrideiQCOM(114, 114),  glFinishFenceNV(115, 115),  glFinish(116, 116),  glFlush(117, 117),  glFogf(118, 118),  glFogfv(119, 119),  glFogx(120, 120),  glFogxOES(121, 121),  glFogxv(122, 122),  glFogxvOES(123, 123),  glFramebufferRenderbuffer(124, 124),  glFramebufferRenderbufferOES(125, 125),  glFramebufferTexture2D(126, 126),  glFramebufferTexture2DMultisampleIMG(127, 127),  glFramebufferTexture2DOES(128, 128),  glFramebufferTexture3DOES(129, 129),  glFrontFace(130, 130),  glFrustumf(131, 131),  glFrustumfOES(132, 132),  glFrustumx(133, 133),  glFrustumxOES(134, 134),  glGenBuffers(135, 135),  glGenerateMipmap(136, 136),  glGenerateMipmapOES(137, 137),  glGenFencesNV(138, 138),  glGenFramebuffers(139, 139),  glGenFramebuffersOES(140, 140),  glGenPerfMonitorsAMD(141, 141),  glGenRenderbuffers(142, 142),  glGenRenderbuffersOES(143, 143),  glGenTextures(144, 144),  glGenVertexArraysOES(145, 145),  glGetActiveAttrib(146, 146),  glGetActiveUniform(147, 147),  glGetAttachedShaders(148, 148),  glGetAttribLocation(149, 149),  glGetBooleanv(150, 150),  glGetBufferParameteriv(151, 151),  glGetBufferPointervOES(152, 152),  glGetClipPlanef(153, 153),  glGetClipPlanefOES(154, 154),  glGetClipPlanex(155, 155),  glGetClipPlanexOES(156, 156),  glGetDriverControlsQCOM(157, 157),  glGetDriverControlStringQCOM(158, 158),  glGetError(159, 159),  glGetFenceivNV(160, 160),  glGetFixedv(161, 161),  glGetFixedvOES(162, 162),  glGetFloatv(163, 163),  glGetFramebufferAttachmentParameteriv(164, 164),  glGetFramebufferAttachmentParameterivOES(165, 165),  glGetIntegerv(166, 166),  glGetLightfv(167, 167),  glGetLightxv(168, 168),  glGetLightxvOES(169, 169),  glGetMaterialfv(170, 170),  glGetMaterialxv(171, 171),  glGetMaterialxvOES(172, 172),  glGetPerfMonitorCounterDataAMD(173, 173),  glGetPerfMonitorCounterInfoAMD(174, 174),  glGetPerfMonitorCountersAMD(175, 175),  glGetPerfMonitorCounterStringAMD(176, 176),  glGetPerfMonitorGroupsAMD(177, 177),  glGetPerfMonitorGroupStringAMD(178, 178),  glGetPointerv(179, 179),  glGetProgramBinaryOES(180, 180),  glGetProgramInfoLog(181, 181),  glGetProgramiv(182, 182),  glGetRenderbufferParameteriv(183, 183),  glGetRenderbufferParameterivOES(184, 184),  glGetShaderInfoLog(185, 185),  glGetShaderiv(186, 186),  glGetShaderPrecisionFormat(187, 187),  glGetShaderSource(188, 188),  glGetString(189, 189),  glGetTexEnvfv(190, 190),  glGetTexEnviv(191, 191),  glGetTexEnvxv(192, 192),  glGetTexEnvxvOES(193, 193),  glGetTexGenfvOES(194, 194),  glGetTexGenivOES(195, 195),  glGetTexGenxvOES(196, 196),  glGetTexParameterfv(197, 197),  glGetTexParameteriv(198, 198),  glGetTexParameterxv(199, 199),  glGetTexParameterxvOES(200, 200),  glGetUniformfv(201, 201),  glGetUniformiv(202, 202),  glGetUniformLocation(203, 203),  glGetVertexAttribfv(204, 204),  glGetVertexAttribiv(205, 205),  glGetVertexAttribPointerv(206, 206),  glHint(207, 207),  glIsBuffer(208, 208),  glIsEnabled(209, 209),  glIsFenceNV(210, 210),  glIsFramebuffer(211, 211),  glIsFramebufferOES(212, 212),  glIsProgram(213, 213),  glIsRenderbuffer(214, 214),  glIsRenderbufferOES(215, 215),  glIsShader(216, 216),  glIsTexture(217, 217),  glIsVertexArrayOES(218, 218),  glLightf(219, 219),  glLightfv(220, 220),  glLightModelf(221, 221),  glLightModelfv(222, 222),  glLightModelx(223, 223),  glLightModelxOES(224, 224),  glLightModelxv(225, 225),  glLightModelxvOES(226, 226),  glLightx(227, 227),  glLightxOES(228, 228),  glLightxv(229, 229),  glLightxvOES(230, 230),  glLineWidth(231, 231),  glLineWidthx(232, 232),  glLineWidthxOES(233, 233),  glLinkProgram(234, 234),  glLoadIdentity(235, 235),  glLoadMatrixf(236, 236),  glLoadMatrixx(237, 237),  glLoadMatrixxOES(238, 238),  glLoadPaletteFromModelViewMatrixOES(239, 239),  glLogicOp(240, 240),  glMapBufferOES(241, 241),  glMaterialf(242, 242),  glMaterialfv(243, 243),  glMaterialx(244, 244),  glMaterialxOES(245, 245),  glMaterialxv(246, 246),  glMaterialxvOES(247, 247),  glMatrixIndexPointerOES(248, 248),  glMatrixMode(249, 249),  glMultiDrawArraysEXT(250, 250),  glMultiDrawElementsEXT(251, 251),  glMultiTexCoord4f(252, 252),  glMultiTexCoord4x(253, 253),  glMultiTexCoord4xOES(254, 254),  glMultMatrixf(255, 255),  glMultMatrixx(256, 256),  glMultMatrixxOES(257, 257),  glNormal3f(258, 258),  glNormal3x(259, 259),  glNormal3xOES(260, 260),  glNormalPointer(261, 261),  glOrthof(262, 262),  glOrthofOES(263, 263),  glOrthox(264, 264),  glOrthoxOES(265, 265),  glPixelStorei(266, 266),  glPointParameterf(267, 267),  glPointParameterfv(268, 268),  glPointParameterx(269, 269),  glPointParameterxOES(270, 270),  glPointParameterxv(271, 271),  glPointParameterxvOES(272, 272),  glPointSize(273, 273),  glPointSizePointerOES(274, 274),  glPointSizex(275, 275),  glPointSizexOES(276, 276),  glPolygonOffset(277, 277),  glPolygonOffsetx(278, 278),  glPolygonOffsetxOES(279, 279),  glPopMatrix(280, 280),  glProgramBinaryOES(281, 281),  glPushMatrix(282, 282),  glQueryMatrixxOES(283, 283),  glReadPixels(284, 284),  glReleaseShaderCompiler(285, 285),  glRenderbufferStorage(286, 286),  glRenderbufferStorageMultisampleIMG(287, 287),  glRenderbufferStorageOES(288, 288),  glRotatef(289, 289),  glRotatex(290, 290),  glRotatexOES(291, 291),  glSampleCoverage(292, 292),  glSampleCoveragex(293, 293),  glSampleCoveragexOES(294, 294),  glScalef(295, 295),  glScalex(296, 296),  glScalexOES(297, 297),  glScissor(298, 298),  glSelectPerfMonitorCountersAMD(299, 299),  glSetFenceNV(300, 300),  glShadeModel(301, 301),  glShaderBinary(302, 302),  glShaderSource(303, 303),  glStartTilingQCOM(304, 304),  glStencilFunc(305, 305),  glStencilFuncSeparate(306, 306),  glStencilMask(307, 307),  glStencilMaskSeparate(308, 308),  glStencilOp(309, 309),  glStencilOpSeparate(310, 310),  glTestFenceNV(311, 311),  glTexCoordPointer(312, 312),  glTexEnvf(313, 313),  glTexEnvfv(314, 314),  glTexEnvi(315, 315),  glTexEnviv(316, 316),  glTexEnvx(317, 317),  glTexEnvxOES(318, 318),  glTexEnvxv(319, 319),  glTexEnvxvOES(320, 320),  glTexGenfOES(321, 321),  glTexGenfvOES(322, 322),  glTexGeniOES(323, 323),  glTexGenivOES(324, 324),  glTexGenxOES(325, 325),  glTexGenxvOES(326, 326),  glTexImage2D(327, 327),  glTexImage3DOES(328, 328),  glTexParameterf(329, 329),  glTexParameterfv(330, 330),  glTexParameteri(331, 331),  glTexParameteriv(332, 332),  glTexParameterx(333, 333),  glTexParameterxOES(334, 334),  glTexParameterxv(335, 335),  glTexParameterxvOES(336, 336),  glTexSubImage2D(337, 337),  glTexSubImage3DOES(338, 338),  glTranslatef(339, 339),  glTranslatex(340, 340),  glTranslatexOES(341, 341),  glUniform1f(342, 342),  glUniform1fv(343, 343),  glUniform1i(344, 344),  glUniform1iv(345, 345),  glUniform2f(346, 346),  glUniform2fv(347, 347),  glUniform2i(348, 348),  glUniform2iv(349, 349),  glUniform3f(350, 350),  glUniform3fv(351, 351),  glUniform3i(352, 352),  glUniform3iv(353, 353),  glUniform4f(354, 354),  glUniform4fv(355, 355),  glUniform4i(356, 356),  glUniform4iv(357, 357),  glUniformMatrix2fv(358, 358),  glUniformMatrix3fv(359, 359),  glUniformMatrix4fv(360, 360),  glUnmapBufferOES(361, 361),  glUseProgram(362, 362),  glValidateProgram(363, 363),  glVertexAttrib1f(364, 364),  glVertexAttrib1fv(365, 365),  glVertexAttrib2f(366, 366),  glVertexAttrib2fv(367, 367),  glVertexAttrib3f(368, 368),  glVertexAttrib3fv(369, 369),  glVertexAttrib4f(370, 370),  glVertexAttrib4fv(371, 371),  glVertexAttribPointer(372, 372),  glVertexPointer(373, 373),  glViewport(374, 374),  glWeightPointerOES(375, 375),  glReadBuffer(376, 376),  glDrawRangeElements(377, 377),  glTexImage3D(378, 378),  glTexSubImage3D(379, 379),  glCopyTexSubImage3D(380, 380),  glCompressedTexImage3D(381, 381),  glCompressedTexSubImage3D(382, 382),  glGenQueries(383, 383),  glDeleteQueries(384, 384),  glIsQuery(385, 385),  glBeginQuery(386, 386),  glEndQuery(387, 387),  glGetQueryiv(388, 388),  glGetQueryObjectuiv(389, 389),  glUnmapBuffer(390, 390),  glGetBufferPointerv(391, 391),  glDrawBuffers(392, 392),  glUniformMatrix2x3fv(393, 393),  glUniformMatrix3x2fv(394, 394),  glUniformMatrix2x4fv(395, 395),  glUniformMatrix4x2fv(396, 396),  glUniformMatrix3x4fv(397, 397),  glUniformMatrix4x3fv(398, 398),  glBlitFramebuffer(399, 399),  glRenderbufferStorageMultisample(400, 400),  glFramebufferTextureLayer(401, 401),  glMapBufferRange(402, 402),  glFlushMappedBufferRange(403, 403),  glBindVertexArray(404, 404),  glDeleteVertexArrays(405, 405),  glGenVertexArrays(406, 406),  glIsVertexArray(407, 407),  glGetIntegeri_v(408, 408),  glBeginTransformFeedback(409, 409),  glEndTransformFeedback(410, 410),  glBindBufferRange(411, 411),  glBindBufferBase(412, 412),  glTransformFeedbackVaryings(413, 413),  glGetTransformFeedbackVarying(414, 414),  glVertexAttribIPointer(415, 415),  glGetVertexAttribIiv(416, 416),  glGetVertexAttribIuiv(417, 417),  glVertexAttribI4i(418, 418),  glVertexAttribI4ui(419, 419),  glVertexAttribI4iv(420, 420),  glVertexAttribI4uiv(421, 421),  glGetUniformuiv(422, 422),  glGetFragDataLocation(423, 423),  glUniform1ui(424, 424),  glUniform2ui(425, 425),  glUniform3ui(426, 426),  glUniform4ui(427, 427),  glUniform1uiv(428, 428),  glUniform2uiv(429, 429),  glUniform3uiv(430, 430),  glUniform4uiv(431, 431),  glClearBufferiv(432, 432),  glClearBufferuiv(433, 433),  glClearBufferfv(434, 434),  glClearBufferfi(435, 435),  glGetStringi(436, 436),  glCopyBufferSubData(437, 437),  glGetUniformIndices(438, 438),  glGetActiveUniformsiv(439, 439),  glGetUniformBlockIndex(440, 440),  glGetActiveUniformBlockiv(441, 441),  glGetActiveUniformBlockName(442, 442),  glUniformBlockBinding(443, 443),  glDrawArraysInstanced(444, 444),  glDrawElementsInstanced(445, 445),  glFenceSync(446, 446),  glIsSync(447, 447),  glDeleteSync(448, 448),  glClientWaitSync(449, 449),  glWaitSync(450, 450),  glGetInteger64v(451, 451),  glGetSynciv(452, 452),  glGetInteger64i_v(453, 453),  glGetBufferParameteri64v(454, 454),  glGenSamplers(455, 455),  glDeleteSamplers(456, 456),  glIsSampler(457, 457),  glBindSampler(458, 458),  glSamplerParameteri(459, 459),  glSamplerParameteriv(460, 460),  glSamplerParameterf(461, 461),  glSamplerParameterfv(462, 462),  glGetSamplerParameteriv(463, 463),  glGetSamplerParameterfv(464, 464),  glVertexAttribDivisor(465, 465),  glBindTransformFeedback(466, 466),  glDeleteTransformFeedbacks(467, 467),  glGenTransformFeedbacks(468, 468),  glIsTransformFeedback(469, 469),  glPauseTransformFeedback(470, 470),  glResumeTransformFeedback(471, 471),  glGetProgramBinary(472, 472),  glProgramBinary(473, 473),  glProgramParameteri(474, 474),  glInvalidateFramebuffer(475, 475),  glInvalidateSubFramebuffer(476, 476),  glTexStorage2D(477, 477),  glTexStorage3D(478, 478),  glGetInternalformativ(479, 479),  glActiveShaderProgramEXT(480, 502),  glAlphaFuncQCOM(481, 503),  glBeginQueryEXT(482, 504),  glBindProgramPipelineEXT(483, 505),  glBlitFramebufferANGLE(484, 506),  glCreateShaderProgramvEXT(485, 507),  glDeleteProgramPipelinesEXT(486, 508),  glDeleteQueriesEXT(487, 509),  glDrawBuffersNV(488, 510),  glEndQueryEXT(489, 511),  glFramebufferTexture2DMultisampleEXT(490, 512),  glGenProgramPipelinesEXT(491, 513),  glGenQueriesEXT(492, 514),  glGetGraphicsResetStatusEXT(493, 515),  glGetObjectLabelEXT(494, 516),  glGetProgramPipelineInfoLogEXT(495, 517),  glGetProgramPipelineivEXT(496, 518),  glGetQueryObjectuivEXT(497, 519),  glGetQueryivEXT(498, 520),  glGetnUniformfvEXT(499, 521),  glInsertEventMarkerEXT(501, 522),  glIsProgramPipelineEXT(502, 523),  glIsQueryEXT(503, 524),  glLabelObjectEXT(504, 525),  glPopGroupMarkerEXT(505, 526),  glProgramParameteriEXT(506, 527),  glProgramUniform1fEXT(507, 528),  glProgramUniform1fvEXT(508, 529),  glProgramUniform1iEXT(509, 530),  glProgramUniform1ivEXT(510, 531),  glProgramUniform2fEXT(511, 532),  glProgramUniform2fvEXT(512, 533),  glProgramUniform2iEXT(513, 534),  glProgramUniform2ivEXT(514, 535),  glProgramUniform3fEXT(515, 536),  glProgramUniform3fvEXT(516, 537),  glProgramUniform3iEXT(517, 538),  glProgramUniform3ivEXT(518, 539),  glProgramUniform4fEXT(519, 540),  glProgramUniform4fvEXT(520, 541),  glProgramUniform4iEXT(521, 542),  glProgramUniform4ivEXT(522, 543),  glProgramUniformMatrix2fvEXT(523, 544),  glProgramUniformMatrix3fvEXT(524, 545),  glProgramUniformMatrix4fvEXT(525, 546),  glPushGroupMarkerEXT(526, 547),  glReadBufferNV(527, 548),  glReadnPixelsEXT(528, 549),  glRenderbufferStorageMultisampleANGLE(529, 550),  glRenderbufferStorageMultisampleAPPLE(530, 551),  glRenderbufferStorageMultisampleEXT(531, 552),  glResolveMultisampleFramebufferAPPLE(532, 553),  glTexStorage1DEXT(533, 554),  glTexStorage2DEXT(534, 555),  glTexStorage3DEXT(535, 556),  glTextureStorage1DEXT(536, 557),  glTextureStorage2DEXT(537, 558),  glTextureStorage3DEXT(538, 559),  glUseProgramStagesEXT(539, 560),  glValidateProgramPipelineEXT(540, 561),  eglGetDisplay(541, 2000),  eglInitialize(542, 2001),  eglTerminate(543, 2002),  eglGetConfigs(544, 2003),  eglChooseConfig(545, 2004),  eglGetConfigAttrib(546, 2005),  eglCreateWindowSurface(547, 2006),  eglCreatePixmapSurface(548, 2007),  eglCreatePbufferSurface(549, 2008),  eglDestroySurface(550, 2009),  eglQuerySurface(551, 2010),  eglCreateContext(552, 2011),  eglDestroyContext(553, 2012),  eglMakeCurrent(554, 2013),  eglGetCurrentContext(555, 2014),  eglGetCurrentSurface(556, 2015),  eglGetCurrentDisplay(557, 2016),  eglQueryContext(558, 2017),  eglWaitGL(559, 2018),  eglWaitNative(560, 2019),  eglSwapBuffers(561, 2020),  eglCopyBuffers(562, 2021),  eglGetError(563, 2022),  eglQueryString(564, 2023),  eglGetProcAddress(565, 2024),  eglSurfaceAttrib(566, 2025),  eglBindTexImage(567, 2026),  eglReleaseTexImage(568, 2027),  eglSwapInterval(569, 2028),  eglBindAPI(570, 2029),  eglQueryAPI(571, 2030),  eglWaitClient(572, 2031),  eglReleaseThread(573, 2032),  eglCreatePbufferFromClientBuffer(574, 2033),  eglLockSurfaceKHR(575, 2034),  eglUnlockSurfaceKHR(576, 2035),  eglCreateImageKHR(577, 2036),  eglDestroyImageKHR(578, 2037),  eglCreateSyncKHR(579, 2038),  eglDestroySyncKHR(580, 2039),  eglClientWaitSyncKHR(581, 2040),  eglGetSyncAttribKHR(582, 2041),  eglSetSwapRectangleANDROID(583, 2042),  eglGetRenderBufferANDROID(584, 2043),  eglGetSystemTimeFrequencyNV(585, 2044),  eglGetSystemTimeNV(586, 2045),  invalid(587, 3000),  glVertexAttribPointerData(588, 3001);
  
  public static final Function glGetnUniformivEXT = glGetnUniformfvEXT;
  
  public final int getNumber()
  {
    return value;
  }
  
  public static Function valueOf(int value)
  {
    switch (value)
    {
    case 0: 
      return glActiveTexture;
    case 1: 
      return glAlphaFunc;
    case 2: 
      return glAlphaFuncx;
    case 3: 
      return glAlphaFuncxOES;
    case 4: 
      return glAttachShader;
    case 5: 
      return glBeginPerfMonitorAMD;
    case 6: 
      return glBindAttribLocation;
    case 7: 
      return glBindBuffer;
    case 8: 
      return glBindFramebuffer;
    case 9: 
      return glBindFramebufferOES;
    case 10: 
      return glBindRenderbuffer;
    case 11: 
      return glBindRenderbufferOES;
    case 12: 
      return glBindTexture;
    case 13: 
      return glBindVertexArrayOES;
    case 14: 
      return glBlendColor;
    case 15: 
      return glBlendEquation;
    case 16: 
      return glBlendEquationOES;
    case 17: 
      return glBlendEquationSeparate;
    case 18: 
      return glBlendEquationSeparateOES;
    case 19: 
      return glBlendFunc;
    case 20: 
      return glBlendFuncSeparate;
    case 21: 
      return glBlendFuncSeparateOES;
    case 22: 
      return glBufferData;
    case 23: 
      return glBufferSubData;
    case 24: 
      return glCheckFramebufferStatus;
    case 25: 
      return glCheckFramebufferStatusOES;
    case 26: 
      return glClearColor;
    case 27: 
      return glClearColorx;
    case 28: 
      return glClearColorxOES;
    case 29: 
      return glClearDepthf;
    case 30: 
      return glClearDepthfOES;
    case 31: 
      return glClearDepthx;
    case 32: 
      return glClearDepthxOES;
    case 33: 
      return glClear;
    case 34: 
      return glClearStencil;
    case 35: 
      return glClientActiveTexture;
    case 36: 
      return glClipPlanef;
    case 37: 
      return glClipPlanefIMG;
    case 38: 
      return glClipPlanefOES;
    case 39: 
      return glClipPlanex;
    case 40: 
      return glClipPlanexIMG;
    case 41: 
      return glClipPlanexOES;
    case 42: 
      return glColor4f;
    case 43: 
      return glColor4ub;
    case 44: 
      return glColor4x;
    case 45: 
      return glColor4xOES;
    case 46: 
      return glColorMask;
    case 47: 
      return glColorPointer;
    case 48: 
      return glCompileShader;
    case 49: 
      return glCompressedTexImage2D;
    case 50: 
      return glCompressedTexImage3DOES;
    case 51: 
      return glCompressedTexSubImage2D;
    case 52: 
      return glCompressedTexSubImage3DOES;
    case 53: 
      return glCopyTexImage2D;
    case 54: 
      return glCopyTexSubImage2D;
    case 55: 
      return glCopyTexSubImage3DOES;
    case 56: 
      return glCoverageMaskNV;
    case 57: 
      return glCoverageOperationNV;
    case 58: 
      return glCreateProgram;
    case 59: 
      return glCreateShader;
    case 60: 
      return glCullFace;
    case 61: 
      return glCurrentPaletteMatrixOES;
    case 62: 
      return glDeleteBuffers;
    case 63: 
      return glDeleteFencesNV;
    case 64: 
      return glDeleteFramebuffers;
    case 65: 
      return glDeleteFramebuffersOES;
    case 66: 
      return glDeletePerfMonitorsAMD;
    case 67: 
      return glDeleteProgram;
    case 68: 
      return glDeleteRenderbuffers;
    case 69: 
      return glDeleteRenderbuffersOES;
    case 70: 
      return glDeleteShader;
    case 71: 
      return glDeleteTextures;
    case 72: 
      return glDeleteVertexArraysOES;
    case 73: 
      return glDepthFunc;
    case 74: 
      return glDepthMask;
    case 75: 
      return glDepthRangef;
    case 76: 
      return glDepthRangefOES;
    case 77: 
      return glDepthRangex;
    case 78: 
      return glDepthRangexOES;
    case 79: 
      return glDetachShader;
    case 80: 
      return glDisableClientState;
    case 81: 
      return glDisableDriverControlQCOM;
    case 82: 
      return glDisable;
    case 83: 
      return glDisableVertexAttribArray;
    case 84: 
      return glDiscardFramebufferEXT;
    case 85: 
      return glDrawArrays;
    case 86: 
      return glDrawElements;
    case 87: 
      return glDrawTexfOES;
    case 88: 
      return glDrawTexfvOES;
    case 89: 
      return glDrawTexiOES;
    case 90: 
      return glDrawTexivOES;
    case 91: 
      return glDrawTexsOES;
    case 92: 
      return glDrawTexsvOES;
    case 93: 
      return glDrawTexxOES;
    case 94: 
      return glDrawTexxvOES;
    case 95: 
      return glEGLImageTargetRenderbufferStorageOES;
    case 96: 
      return glEGLImageTargetTexture2DOES;
    case 97: 
      return glEnableClientState;
    case 98: 
      return glEnableDriverControlQCOM;
    case 99: 
      return glEnable;
    case 100: 
      return glEnableVertexAttribArray;
    case 101: 
      return glEndPerfMonitorAMD;
    case 102: 
      return glEndTilingQCOM;
    case 103: 
      return glExtGetBufferPointervQCOM;
    case 104: 
      return glExtGetBuffersQCOM;
    case 105: 
      return glExtGetFramebuffersQCOM;
    case 106: 
      return glExtGetProgramBinarySourceQCOM;
    case 107: 
      return glExtGetProgramsQCOM;
    case 108: 
      return glExtGetRenderbuffersQCOM;
    case 109: 
      return glExtGetShadersQCOM;
    case 110: 
      return glExtGetTexLevelParameterivQCOM;
    case 111: 
      return glExtGetTexSubImageQCOM;
    case 112: 
      return glExtGetTexturesQCOM;
    case 113: 
      return glExtIsProgramBinaryQCOM;
    case 114: 
      return glExtTexObjectStateOverrideiQCOM;
    case 115: 
      return glFinishFenceNV;
    case 116: 
      return glFinish;
    case 117: 
      return glFlush;
    case 118: 
      return glFogf;
    case 119: 
      return glFogfv;
    case 120: 
      return glFogx;
    case 121: 
      return glFogxOES;
    case 122: 
      return glFogxv;
    case 123: 
      return glFogxvOES;
    case 124: 
      return glFramebufferRenderbuffer;
    case 125: 
      return glFramebufferRenderbufferOES;
    case 126: 
      return glFramebufferTexture2D;
    case 127: 
      return glFramebufferTexture2DMultisampleIMG;
    case 128: 
      return glFramebufferTexture2DOES;
    case 129: 
      return glFramebufferTexture3DOES;
    case 130: 
      return glFrontFace;
    case 131: 
      return glFrustumf;
    case 132: 
      return glFrustumfOES;
    case 133: 
      return glFrustumx;
    case 134: 
      return glFrustumxOES;
    case 135: 
      return glGenBuffers;
    case 136: 
      return glGenerateMipmap;
    case 137: 
      return glGenerateMipmapOES;
    case 138: 
      return glGenFencesNV;
    case 139: 
      return glGenFramebuffers;
    case 140: 
      return glGenFramebuffersOES;
    case 141: 
      return glGenPerfMonitorsAMD;
    case 142: 
      return glGenRenderbuffers;
    case 143: 
      return glGenRenderbuffersOES;
    case 144: 
      return glGenTextures;
    case 145: 
      return glGenVertexArraysOES;
    case 146: 
      return glGetActiveAttrib;
    case 147: 
      return glGetActiveUniform;
    case 148: 
      return glGetAttachedShaders;
    case 149: 
      return glGetAttribLocation;
    case 150: 
      return glGetBooleanv;
    case 151: 
      return glGetBufferParameteriv;
    case 152: 
      return glGetBufferPointervOES;
    case 153: 
      return glGetClipPlanef;
    case 154: 
      return glGetClipPlanefOES;
    case 155: 
      return glGetClipPlanex;
    case 156: 
      return glGetClipPlanexOES;
    case 157: 
      return glGetDriverControlsQCOM;
    case 158: 
      return glGetDriverControlStringQCOM;
    case 159: 
      return glGetError;
    case 160: 
      return glGetFenceivNV;
    case 161: 
      return glGetFixedv;
    case 162: 
      return glGetFixedvOES;
    case 163: 
      return glGetFloatv;
    case 164: 
      return glGetFramebufferAttachmentParameteriv;
    case 165: 
      return glGetFramebufferAttachmentParameterivOES;
    case 166: 
      return glGetIntegerv;
    case 167: 
      return glGetLightfv;
    case 168: 
      return glGetLightxv;
    case 169: 
      return glGetLightxvOES;
    case 170: 
      return glGetMaterialfv;
    case 171: 
      return glGetMaterialxv;
    case 172: 
      return glGetMaterialxvOES;
    case 173: 
      return glGetPerfMonitorCounterDataAMD;
    case 174: 
      return glGetPerfMonitorCounterInfoAMD;
    case 175: 
      return glGetPerfMonitorCountersAMD;
    case 176: 
      return glGetPerfMonitorCounterStringAMD;
    case 177: 
      return glGetPerfMonitorGroupsAMD;
    case 178: 
      return glGetPerfMonitorGroupStringAMD;
    case 179: 
      return glGetPointerv;
    case 180: 
      return glGetProgramBinaryOES;
    case 181: 
      return glGetProgramInfoLog;
    case 182: 
      return glGetProgramiv;
    case 183: 
      return glGetRenderbufferParameteriv;
    case 184: 
      return glGetRenderbufferParameterivOES;
    case 185: 
      return glGetShaderInfoLog;
    case 186: 
      return glGetShaderiv;
    case 187: 
      return glGetShaderPrecisionFormat;
    case 188: 
      return glGetShaderSource;
    case 189: 
      return glGetString;
    case 190: 
      return glGetTexEnvfv;
    case 191: 
      return glGetTexEnviv;
    case 192: 
      return glGetTexEnvxv;
    case 193: 
      return glGetTexEnvxvOES;
    case 194: 
      return glGetTexGenfvOES;
    case 195: 
      return glGetTexGenivOES;
    case 196: 
      return glGetTexGenxvOES;
    case 197: 
      return glGetTexParameterfv;
    case 198: 
      return glGetTexParameteriv;
    case 199: 
      return glGetTexParameterxv;
    case 200: 
      return glGetTexParameterxvOES;
    case 201: 
      return glGetUniformfv;
    case 202: 
      return glGetUniformiv;
    case 203: 
      return glGetUniformLocation;
    case 204: 
      return glGetVertexAttribfv;
    case 205: 
      return glGetVertexAttribiv;
    case 206: 
      return glGetVertexAttribPointerv;
    case 207: 
      return glHint;
    case 208: 
      return glIsBuffer;
    case 209: 
      return glIsEnabled;
    case 210: 
      return glIsFenceNV;
    case 211: 
      return glIsFramebuffer;
    case 212: 
      return glIsFramebufferOES;
    case 213: 
      return glIsProgram;
    case 214: 
      return glIsRenderbuffer;
    case 215: 
      return glIsRenderbufferOES;
    case 216: 
      return glIsShader;
    case 217: 
      return glIsTexture;
    case 218: 
      return glIsVertexArrayOES;
    case 219: 
      return glLightf;
    case 220: 
      return glLightfv;
    case 221: 
      return glLightModelf;
    case 222: 
      return glLightModelfv;
    case 223: 
      return glLightModelx;
    case 224: 
      return glLightModelxOES;
    case 225: 
      return glLightModelxv;
    case 226: 
      return glLightModelxvOES;
    case 227: 
      return glLightx;
    case 228: 
      return glLightxOES;
    case 229: 
      return glLightxv;
    case 230: 
      return glLightxvOES;
    case 231: 
      return glLineWidth;
    case 232: 
      return glLineWidthx;
    case 233: 
      return glLineWidthxOES;
    case 234: 
      return glLinkProgram;
    case 235: 
      return glLoadIdentity;
    case 236: 
      return glLoadMatrixf;
    case 237: 
      return glLoadMatrixx;
    case 238: 
      return glLoadMatrixxOES;
    case 239: 
      return glLoadPaletteFromModelViewMatrixOES;
    case 240: 
      return glLogicOp;
    case 241: 
      return glMapBufferOES;
    case 242: 
      return glMaterialf;
    case 243: 
      return glMaterialfv;
    case 244: 
      return glMaterialx;
    case 245: 
      return glMaterialxOES;
    case 246: 
      return glMaterialxv;
    case 247: 
      return glMaterialxvOES;
    case 248: 
      return glMatrixIndexPointerOES;
    case 249: 
      return glMatrixMode;
    case 250: 
      return glMultiDrawArraysEXT;
    case 251: 
      return glMultiDrawElementsEXT;
    case 252: 
      return glMultiTexCoord4f;
    case 253: 
      return glMultiTexCoord4x;
    case 254: 
      return glMultiTexCoord4xOES;
    case 255: 
      return glMultMatrixf;
    case 256: 
      return glMultMatrixx;
    case 257: 
      return glMultMatrixxOES;
    case 258: 
      return glNormal3f;
    case 259: 
      return glNormal3x;
    case 260: 
      return glNormal3xOES;
    case 261: 
      return glNormalPointer;
    case 262: 
      return glOrthof;
    case 263: 
      return glOrthofOES;
    case 264: 
      return glOrthox;
    case 265: 
      return glOrthoxOES;
    case 266: 
      return glPixelStorei;
    case 267: 
      return glPointParameterf;
    case 268: 
      return glPointParameterfv;
    case 269: 
      return glPointParameterx;
    case 270: 
      return glPointParameterxOES;
    case 271: 
      return glPointParameterxv;
    case 272: 
      return glPointParameterxvOES;
    case 273: 
      return glPointSize;
    case 274: 
      return glPointSizePointerOES;
    case 275: 
      return glPointSizex;
    case 276: 
      return glPointSizexOES;
    case 277: 
      return glPolygonOffset;
    case 278: 
      return glPolygonOffsetx;
    case 279: 
      return glPolygonOffsetxOES;
    case 280: 
      return glPopMatrix;
    case 281: 
      return glProgramBinaryOES;
    case 282: 
      return glPushMatrix;
    case 283: 
      return glQueryMatrixxOES;
    case 284: 
      return glReadPixels;
    case 285: 
      return glReleaseShaderCompiler;
    case 286: 
      return glRenderbufferStorage;
    case 287: 
      return glRenderbufferStorageMultisampleIMG;
    case 288: 
      return glRenderbufferStorageOES;
    case 289: 
      return glRotatef;
    case 290: 
      return glRotatex;
    case 291: 
      return glRotatexOES;
    case 292: 
      return glSampleCoverage;
    case 293: 
      return glSampleCoveragex;
    case 294: 
      return glSampleCoveragexOES;
    case 295: 
      return glScalef;
    case 296: 
      return glScalex;
    case 297: 
      return glScalexOES;
    case 298: 
      return glScissor;
    case 299: 
      return glSelectPerfMonitorCountersAMD;
    case 300: 
      return glSetFenceNV;
    case 301: 
      return glShadeModel;
    case 302: 
      return glShaderBinary;
    case 303: 
      return glShaderSource;
    case 304: 
      return glStartTilingQCOM;
    case 305: 
      return glStencilFunc;
    case 306: 
      return glStencilFuncSeparate;
    case 307: 
      return glStencilMask;
    case 308: 
      return glStencilMaskSeparate;
    case 309: 
      return glStencilOp;
    case 310: 
      return glStencilOpSeparate;
    case 311: 
      return glTestFenceNV;
    case 312: 
      return glTexCoordPointer;
    case 313: 
      return glTexEnvf;
    case 314: 
      return glTexEnvfv;
    case 315: 
      return glTexEnvi;
    case 316: 
      return glTexEnviv;
    case 317: 
      return glTexEnvx;
    case 318: 
      return glTexEnvxOES;
    case 319: 
      return glTexEnvxv;
    case 320: 
      return glTexEnvxvOES;
    case 321: 
      return glTexGenfOES;
    case 322: 
      return glTexGenfvOES;
    case 323: 
      return glTexGeniOES;
    case 324: 
      return glTexGenivOES;
    case 325: 
      return glTexGenxOES;
    case 326: 
      return glTexGenxvOES;
    case 327: 
      return glTexImage2D;
    case 328: 
      return glTexImage3DOES;
    case 329: 
      return glTexParameterf;
    case 330: 
      return glTexParameterfv;
    case 331: 
      return glTexParameteri;
    case 332: 
      return glTexParameteriv;
    case 333: 
      return glTexParameterx;
    case 334: 
      return glTexParameterxOES;
    case 335: 
      return glTexParameterxv;
    case 336: 
      return glTexParameterxvOES;
    case 337: 
      return glTexSubImage2D;
    case 338: 
      return glTexSubImage3DOES;
    case 339: 
      return glTranslatef;
    case 340: 
      return glTranslatex;
    case 341: 
      return glTranslatexOES;
    case 342: 
      return glUniform1f;
    case 343: 
      return glUniform1fv;
    case 344: 
      return glUniform1i;
    case 345: 
      return glUniform1iv;
    case 346: 
      return glUniform2f;
    case 347: 
      return glUniform2fv;
    case 348: 
      return glUniform2i;
    case 349: 
      return glUniform2iv;
    case 350: 
      return glUniform3f;
    case 351: 
      return glUniform3fv;
    case 352: 
      return glUniform3i;
    case 353: 
      return glUniform3iv;
    case 354: 
      return glUniform4f;
    case 355: 
      return glUniform4fv;
    case 356: 
      return glUniform4i;
    case 357: 
      return glUniform4iv;
    case 358: 
      return glUniformMatrix2fv;
    case 359: 
      return glUniformMatrix3fv;
    case 360: 
      return glUniformMatrix4fv;
    case 361: 
      return glUnmapBufferOES;
    case 362: 
      return glUseProgram;
    case 363: 
      return glValidateProgram;
    case 364: 
      return glVertexAttrib1f;
    case 365: 
      return glVertexAttrib1fv;
    case 366: 
      return glVertexAttrib2f;
    case 367: 
      return glVertexAttrib2fv;
    case 368: 
      return glVertexAttrib3f;
    case 369: 
      return glVertexAttrib3fv;
    case 370: 
      return glVertexAttrib4f;
    case 371: 
      return glVertexAttrib4fv;
    case 372: 
      return glVertexAttribPointer;
    case 373: 
      return glVertexPointer;
    case 374: 
      return glViewport;
    case 375: 
      return glWeightPointerOES;
    case 376: 
      return glReadBuffer;
    case 377: 
      return glDrawRangeElements;
    case 378: 
      return glTexImage3D;
    case 379: 
      return glTexSubImage3D;
    case 380: 
      return glCopyTexSubImage3D;
    case 381: 
      return glCompressedTexImage3D;
    case 382: 
      return glCompressedTexSubImage3D;
    case 383: 
      return glGenQueries;
    case 384: 
      return glDeleteQueries;
    case 385: 
      return glIsQuery;
    case 386: 
      return glBeginQuery;
    case 387: 
      return glEndQuery;
    case 388: 
      return glGetQueryiv;
    case 389: 
      return glGetQueryObjectuiv;
    case 390: 
      return glUnmapBuffer;
    case 391: 
      return glGetBufferPointerv;
    case 392: 
      return glDrawBuffers;
    case 393: 
      return glUniformMatrix2x3fv;
    case 394: 
      return glUniformMatrix3x2fv;
    case 395: 
      return glUniformMatrix2x4fv;
    case 396: 
      return glUniformMatrix4x2fv;
    case 397: 
      return glUniformMatrix3x4fv;
    case 398: 
      return glUniformMatrix4x3fv;
    case 399: 
      return glBlitFramebuffer;
    case 400: 
      return glRenderbufferStorageMultisample;
    case 401: 
      return glFramebufferTextureLayer;
    case 402: 
      return glMapBufferRange;
    case 403: 
      return glFlushMappedBufferRange;
    case 404: 
      return glBindVertexArray;
    case 405: 
      return glDeleteVertexArrays;
    case 406: 
      return glGenVertexArrays;
    case 407: 
      return glIsVertexArray;
    case 408: 
      return glGetIntegeri_v;
    case 409: 
      return glBeginTransformFeedback;
    case 410: 
      return glEndTransformFeedback;
    case 411: 
      return glBindBufferRange;
    case 412: 
      return glBindBufferBase;
    case 413: 
      return glTransformFeedbackVaryings;
    case 414: 
      return glGetTransformFeedbackVarying;
    case 415: 
      return glVertexAttribIPointer;
    case 416: 
      return glGetVertexAttribIiv;
    case 417: 
      return glGetVertexAttribIuiv;
    case 418: 
      return glVertexAttribI4i;
    case 419: 
      return glVertexAttribI4ui;
    case 420: 
      return glVertexAttribI4iv;
    case 421: 
      return glVertexAttribI4uiv;
    case 422: 
      return glGetUniformuiv;
    case 423: 
      return glGetFragDataLocation;
    case 424: 
      return glUniform1ui;
    case 425: 
      return glUniform2ui;
    case 426: 
      return glUniform3ui;
    case 427: 
      return glUniform4ui;
    case 428: 
      return glUniform1uiv;
    case 429: 
      return glUniform2uiv;
    case 430: 
      return glUniform3uiv;
    case 431: 
      return glUniform4uiv;
    case 432: 
      return glClearBufferiv;
    case 433: 
      return glClearBufferuiv;
    case 434: 
      return glClearBufferfv;
    case 435: 
      return glClearBufferfi;
    case 436: 
      return glGetStringi;
    case 437: 
      return glCopyBufferSubData;
    case 438: 
      return glGetUniformIndices;
    case 439: 
      return glGetActiveUniformsiv;
    case 440: 
      return glGetUniformBlockIndex;
    case 441: 
      return glGetActiveUniformBlockiv;
    case 442: 
      return glGetActiveUniformBlockName;
    case 443: 
      return glUniformBlockBinding;
    case 444: 
      return glDrawArraysInstanced;
    case 445: 
      return glDrawElementsInstanced;
    case 446: 
      return glFenceSync;
    case 447: 
      return glIsSync;
    case 448: 
      return glDeleteSync;
    case 449: 
      return glClientWaitSync;
    case 450: 
      return glWaitSync;
    case 451: 
      return glGetInteger64v;
    case 452: 
      return glGetSynciv;
    case 453: 
      return glGetInteger64i_v;
    case 454: 
      return glGetBufferParameteri64v;
    case 455: 
      return glGenSamplers;
    case 456: 
      return glDeleteSamplers;
    case 457: 
      return glIsSampler;
    case 458: 
      return glBindSampler;
    case 459: 
      return glSa
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Further reading...

For more information on Java 1.5 Tiger, you may find Java 1.5 Tiger, A developer's Notebook by D. Flanagan and B. McLaughlin from O'Reilly of interest.

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Copyright 2006-2017. Infinite Loop Ltd